Please look at the scene example on the top. Around the path, there are some threes, plants, grass, flowers and stuff. Let say they are all moving in the wind, I'm talking about 10 frames of repeating animation here. My question is what is a better approach in matter of performance, RAM, VRAM, memory keeping and stuff like that:
A) upload to Visionaire individual little images of each object (each one is a single PNG/TGA file with alpha mask)
or
B) use ONE BIG image (remember, 10 frames of animation) where is a lot of blank space (=alpha mask space)
So question is really simple: Should I cutting my graphics and animations on little piecies or should I using less files which are bigger?