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Animation Visionaire

  • #1, by fayers Sunday, 14. December 2014, 14:39 11 years ago Quote
    Hi everyone, I'm Italian so forgive my English. I had a question to ask yourself.

    1) I have an animation of the character, and I would like that to happen to a given frame a dialogue, with the character, however, remains in that position dictated by the frame until the end of the dialogue itself. Then resumes the normal animation and concludes. Is there a way to stop the animated feature in a frame accurate and let him perform, as in my case, a dialogue? you can do this without a script?

    2) One last thing, always on the animation. I drew several frames that make up a scene in which the character walks into the background, and then goes to sit on a chair. But how do I set the animation to go clear in the chair? Here, too, you can do it all without script?

    Thank you all.

    Newbie

    1 Posts

  • #2, by SimonS Thursday, 18. December 2014, 22:20 11 years ago Quote
    Hi, I'm really confused what you are trying to say, I'll try to guess.

    1) You can add actions to animations at frames, if you mean these frames. Just add there an action "Play animation".

    2) You can play a character animation, that endlessly loops, that would display the character on the chair. Alternatively change the outfit of the character.

    Thread Captain

    1622 Posts

  • #3, by afrlme Thursday, 18. December 2014, 22:56 11 years ago Quote
    Yeah I didn't understand what he was trying to say either.

    2 (extended) hide you current character & show an NPC in its place.

    Imperator

    7290 Posts