@ AFRLme , I do not know that developer and I avoid the visual novel genre since it is mostly like reading a book and there is no forthought in them but thank you for pointing him out since I was not aware that Vis could also do visual novels (it's easy now that I think about it)
It's a kind of hybrid visual novel slash myst-like game such as the upcoming sci-fi game Minotaur, which is also being developed in VS. I think first person exploration (click parts of scene to get close-ups, examine things, take items, etc & then I guess visual novel style dialogs. At least that was the assumption I got from the tiny bit I played when they asked me for help with a bit of troubleshooting on one of the games last year. I think the game is called "Synthetic Love".
But yeah, Visual Novel is fairly easy to create with VS as it's mostly just static images with minimal animations here & there. Same goes for Myst-like games too (2D). I think most time consuming thing involved in creating them is the amount of images/scenes/close-up images they need compared to your average third person point & click adventure game; especially myst-like games as they tend to let you view each location/room from different angles.
Anyway, question about the 3D assets you are both using in your games... created everything yourself, using existing vanilla &/or modified assets or a combination?