Adventure gameplay video

  • #1, by nenad-asanovicFriday, 17. March 2017, 20:18 3 years ago
    Hello everyone

    I just wanted to share a video gameplay of my own game created completly with visionaire studio. It is still in early stage cause i work on it in alone...
    Please feel free to ask any questions about it i will try to answer all smile

    Thank you for your time.

    Have fun and take care.

    Nenad Asanovic


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  • #2, by LebosteinFriday, 17. March 2017, 20:51 3 years ago
    I hope the "turn around" animation comes with version 5.... It looks not good if the character turns around abruptly. But at the moment there is no better choice

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  • #3, by nenad-asanovicFriday, 17. March 2017, 20:56 3 years ago
    I still did not have time to play with Visionaire studio 5 beta but i did notice there is section for turn animations if i am not mistakeing... I will need to find time to test what is that all about ^^

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  • #4, by sebastianFriday, 17. March 2017, 22:11 3 years ago
    with these steps the character has to walk a bit faster. It looks like she is moonwalking forward right now smile

    Nevertheless it looks great so far smile Nice new location

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  • #5, by afrlmeFriday, 17. March 2017, 22:32 3 years ago
    with these steps the character has to walk a bit faster. It looks like she is moonwalking forward right now smile

    Nevertheless it looks great so far smile Nice new location
    I think walk also looks a bit strange because the initial walk frame is the legs starting at widest point apart rather than left or right foot slightly leading.

    Quick note: it's possible to create semi-realistic walk animations by switching disabling sliding walk animation option thing inside of the outfit properties tab (bit where you specify the global walk speed / 3D character settings. However, it requires a lot more work than default sliding walk system as you need to manually offset the movement for each frame because it updates position of the character on each frame change rather than sliding by x pixels between frames.

    Anyway, yeah... All looking ok so far - not so sure about Sims makeover wardrobe. Looks like a lot of work to me having to create same animations for each one, though I suppose that depends on if you plan on creating custom scene/character/object/item interaction animations as opposed to using a few generic animations.

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  • #6, by nenad-asanovicSaturday, 18. March 2017, 00:29 3 years ago
    Thx for compliments, and yea i am aware of her walk issue... I will readjust animation and make transitions like start walking from stand walk etc... i was just hoping that Visionaire 5 will come out b4 i start all changes and with more support of "blending" animations. 
    As for lots of wardrobe for my main toon is concerned... Well i allready created all outfits and all animations that i will ever need. I just wanna create all scenes now and "program" all and maybe in meanwhile Visionaire Studio 5 comes out with more support for everything we need...  Besides i have a lot of work creating Music, backgrounds and other NPC toons. So i guess i am in no rush. Just want to make this as good as i can smile

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  • #7, by AkcayKaraazmakSaturday, 18. March 2017, 12:14 3 years ago
    Welldone my friend. Its looks lovely. In opening scene, is the sea/water animation is pre-rendered image sequances? And also how about the clouds? Ovv and last question, is the character realtime 3d or also prerendered?

    Keep up the good work!

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  • #8, by nenad-asanovicSaturday, 18. March 2017, 14:37 3 years ago
    Thank you AkcayKaraazmak.

    The sea is image sequence it has 20 frames and seemles loop created with Sqirlz Water reflections (freeware software: http://www.xiberpix.net/SqirlzReflect.html ) Clouds were created in photoshop and it is 1 image per cloud, but their movement is simple action area. When Object come to the edge, it starts from beginning. I made em move with different speed so we have illusion of "random" clouds movement. main character is also made from image sequences. There are no real time 3D in this game yet. Tho most of objects were created in 3D using several different programs, and rendered to image or image sequences for use in this game.

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  • #9, by AkcayKaraazmakSaturday, 18. March 2017, 15:07 3 years ago
    Ovv I see, cool. But didnt that 20 image sequance for sea makes the game slower? Cause as I see its a large sea, large images.

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  • #10, by nenad-asanovicSaturday, 18. March 2017, 15:15 3 years ago
    Yea it actually does but you may use preload-unload functions for scenes and it should solve any problem with game going slower at beginning of scene. I still did not "implant" this functions cause my scenes are not yet complete so i am not sure is this all animations that i will need preload-unload. I was also capturing game when launching from editor and game goes slower then it does once you export as final product.

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  • #11, by AkcayKaraazmakSaturday, 18. March 2017, 16:38 3 years ago
    Yea, as you said smile

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