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Actions called on switch between scenes and menues

  • #1, by mulewa Thursday, 03. February 2022, 19:12 4 years ago Quote
    Hello,
    i am using a lot of menues in my game.
    When i open a menue i don´t want to see the inventory and i want to change the cursor.
    At the moment i have in every scene and in every menue under "beginning of scene" 2 actions that sets this 2 things.
    I have the feeling there should be an easier more generic way to handle things like this.
    My solution is working but not a good programming style and i have to add it for every new scene.
    It feels somehow like a nail in my eye.
    How can i realize this in a more generic way?

    Newbie

    21 Posts

  • #2, by esmeralda Friday, 04. February 2022, 08:59 4 years ago Quote
    If you want to hide all interfaces in all menus there is an option for that in the game settings.
    "auto hide interfaces in menu"

    And in every menu scene you can set the cursor in the properties.

    Key Killer

    567 Posts

  • #3, by mulewa Friday, 04. February 2022, 10:11 4 years ago Quote
    Thank you Esmeralda, was not aware of this 2 checkboxes.

    Newbie

    21 Posts