5.3.3 1244 Update released

  • #1, by SimonSTuesday, 19. November, 10:36 2 weeks ago
    Editor Changes:
    - Preview for comment action parts is longer
    - After zooming lines in animation center are not cut off now
    - Copy/Paste positions via Ctrl+C Ctrl+V
    - Show position of point for object polygons
    - New dialog for editing timing for sprites in a table
    - Preview values in editor
    - Combined conditions are now working correctly in preview
    - The preview list updates with changes without having to switch scenes
    - Magnification is not reset between scenes if "Automatically zoom out" is disabled
    - Audio tracks in Sync Container now snap to markers and tempo except if shift is held
    - Audio event marker for Sync Container to run an action at a position
    - Crashes with polygon tools
    - Dialog about is now copyable
    - Texts from disabled action parts are now not exported or counted in word count
    - Integrity check didn't check for vispath: in components and scripts
    - csv export now includes info about speaker
    - Dialog area interaction is now correct if alignment is not left

    Player:
    - After skipping a cutscene on scrolled scenes the scroll position does not jump now
    - Starting/stopping audio containers via script:
    AudioBusses["Random"]:start()
    AudioBusses["Random"]:stop()
    - Audio automation was applied delayed
    - Audio automation for pan was not applied
    - Events for text transitions, TextTransitionSkipped, TextTransitionIndex. Example for playing a sound for the type writer effect (only sent from the fade effect):
    function engineEvent(type, data)
      if type == "TextTransitionIndex" then
        AudioBusses["Random"]:start()
      end
    end
    registerEventHandler("engineEvent", "engineEvent")
    - Shader fade transitions were not working, example project: https://discord.com/channels/335552872806744064/335554421973...
    Minimal code:
    game.FadeEffect = eFadeShader
    game.FadeDelay = 1000
    local shader = shaderCompile("sht_transition.bin")
    graphics.shaderUniform(shader, "_t_transition_tex", "vispath:wipe.png")
    graphics.shaderUniform(shader, "progress_size", 0.1)
    shaderSetOptions({transition = shader}, 1)
    - macOS: Shift transitions were not working correctly

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