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[Particle System] Particle maximum life is too short!

  • #1, by 49vzcztc3se Friday, 22. February 2019, 03:44 7 years ago Quote
    It has arbitrary limit of "10" as maximum right now. Frames? Seconds? I don't even know and VS doesn't tell.

    I'm trying to do parallax clouds, and clouds tend to move... slowly. Spawning from screen edge, I can't even get to halfway before particles die. So I either do superfast clouds or they won't have time (life) to get across screen.

    Why can't it be *any* number? What can I do?

    Newbie

    4 Posts

  • #2, by afrlme Friday, 22. February 2019, 04:22 7 years ago Quote
    Unfortunately I can't help you with the particle system, but I did create & share a template for dynamic clouds a while back. There's a link to a zip containing the ved & resource files on this page here - it seems I never got around to sorting out a tutorial for it though. It's a mix of animations, tweens, & Lua script, from what I can recall.

    Imperator

    7290 Posts

  • #3, by SimonS Friday, 22. February 2019, 09:32 7 years ago Quote
    First of all seconds. I built it that way because it was supposed to be used for large counts, but I agree that 10 seconds is arbitrary, could expand that.

    I don't think that it's a good idea to move all these clouds across the complete screen. Make the spawn area a rectangle, move everything a bit to right, fade them in and out. That should be enough for the effect and you don't need to have 60 seconds warmup times to look good.

    Thread Captain

    1622 Posts