[Particle System] Particle maximum life is too short!

  • #1, von 49vzcztc3seFreitag, 22. Februar 2019, 03:44 Uhr vor 7 Jahren
    It has arbitrary limit of "10" as maximum right now. Frames? Seconds? I don't even know and VS doesn't tell.

    I'm trying to do parallax clouds, and clouds tend to move... slowly. Spawning from screen edge, I can't even get to halfway before particles die. So I either do superfast clouds or they won't have time (life) to get across screen.

    Why can't it be *any* number? What can I do?

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  • #2, von afrlmeFreitag, 22. Februar 2019, 04:22 Uhr vor 7 Jahren
    Unfortunately I can't help you with the particle system, but I did create & share a template for dynamic clouds a while back. There's a link to a zip containing the ved & resource files on this page here - it seems I never got around to sorting out a tutorial for it though. It's a mix of animations, tweens, & Lua script, from what I can recall.

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  • #3, von SimonSFreitag, 22. Februar 2019, 09:32 Uhr vor 7 Jahren
    First of all seconds. I built it that way because it was supposed to be used for large counts, but I agree that 10 seconds is arbitrary, could expand that.

    I don't think that it's a good idea to move all these clouds across the complete screen. Make the spawn area a rectangle, move everything a bit to right, fade them in and out. That should be enough for the effect and you don't need to have 60 seconds warmup times to look good.

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