[quote]Besides, in order to make the video I should load same images, same layers and decorate it again which is already done in-game. [/quote]translate: I'm too lazy to do that again.[quote]if I made the video it means it's skippable[/quote]No it's not.[quote]Guys? Only me complained about current shader updates yet.[/quote]I believe there are regular discussions regarding this topic of shaders, effects and particles. And it's not about the current update only.[quote]We? Are you devs?[/quote]We, the community - the blend of developers and users (or customers if you want).[quote]Your logic is all towards 'Stop spending goddamn times at so-called shader action and give me goddamn turning animation(surprisingly it's possible by magic) for the character'.[/quote]Basically yes, you got it right. Not only because I want to egoistically use this particular feature for my personal project, but also because it is objectively more important issue then "particles follows camera" type of thing. As I said you can do your "particle chase scene" in video editing software and use the output in VS, but you can't do realtime walking/turning in other software (let's say in Maya) and use that in VS. [quote]By the way, you didn't handle other game engines, did you?[/quote]No I didn't. Well, I tried some, like Unity, Wintermute, AGS, but Visionaire is still the top notch option for what I want to do. That's why I'm here by the way.
by gusty, 10 years ago