I've tested my 3d characters on Vs5 beta and its much better then 4.25. I found some bugs related with 3d stuff and reported to Simon and later he has fixed them. For the character rotation you can check my game The Dark Inside Me, its not perfect but its looks fine. https://www.youtube.com/watch?v=ynKTw4JCxh0 ... Below there is a link for the demo, you can download and see how a 3d character can look like in VS.I think Vs5 will be good enough for 3d characters, there wont be dynamic realtime shadows and 3d shader support but it can give you good results if you bake shaders to texture.By the way .x format worked best for me. Collade game me some errors, liked messed up textures and bugy character animations.Thanks for the reply. I watched the video, and it seemed pretty okay. I downloaded the demo and played it. I can say this: I would never import 3d into Visionaire after seeing that. It's not that your work isn't cool. Rotating the character is fine enough, but the lack of blending between walking and idling is way too jarring. Maybe you've found away around this and haven't showed it? I'd like to see it if so.No blend; no nothing. Just an idle to an instant walk to an instant idle. That totally breaks the immersion. I wouldn't say VS has 3d support. I would say it's more like 3d semi-friendly, as in you can import 3d, but you probably shouldn't.I'll render my 3d to sprites for sure and do tests like that instead. Outside of that, it's 2d only in VS, or I'll suck it up and buy Adventure Creator and Playmaker for Unity and go that route.Thanks a lot for showing me that. That's exactly what I wanted to see. Good luck with your game! It has a good atmosphere.