Zoom character away maintaining pixel size?

  • #20, by fulviovWednesday, 04. March 2015, 21:14 6 years ago
    Yep, very cool.
    I am trying to see if there is a way to save the game window size to not stretch it every time, but no luck so far

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  • #21, by LebosteinWednesday, 04. March 2015, 21:23 6 years ago
    Can anybody update the config.ini description?
    http://wiki.visionaire-tracker.net/wiki/Ini_File
    Some things seems not work with Vis 4.1, for example the BRIGHTNESS parameter. Some things seems not up to date, like the resolution: RESOLUTION = Auto|Desktop|Game|width x height

    Thanks!

    PS: The nonexistent/outdated documentation is a major disadvantage of Visionaire... If you want more earnestly users and paying customers - this is the first thing that you should fix.

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  • #22, by afrlmeWednesday, 04. March 2015, 21:41 6 years ago
    I'm a bit too busy at the minute to pay any attention to the documentation. I'm currently helping out with the development of a game & I've also spent the past week moving to a new apartment - we've not even fully finished moving yet.

    Brightness doesn't work? It might be something to do with the openGL shader that has been added. I'm not 100% sure if that parameter even existed - David might have added it as an example.

    Quick note: take the config.ini scripts I have provided on the script index page, not all of the parameters I've written are automatically recognized by the engine; most of them require you to manually access them via Lua script & then determine what should happen from each line that is read.

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  • #23, by afrlmeWednesday, 04. March 2015, 21:45 6 years ago
    Look what i found:
    http://www.visionaire-studio.net/forum/thread/config-ini-edi...

    An older version of Visionaire had an config.ini editor ("Visionaire Smart Setup"). I wonder why this very helpful tool was removed.

    PS: RESIZEABLE = YES works! Very cool, you can resize your window while playing.


    Nige mentioned a little while ago that he planned to rewrite the launcher again in another code format. I reckon anyone could write a launcher if they wanted to. Python, C++, C#, Basic or action script. All the little app he wrote was doing is reading / writing to the config.ini, the same as my script does, but the launcher allowed you to setup your game as you like it before running it.

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