Yet another resolution question.

  • #1, by SDMonoFriday, 23. May 2014, 16:03 10 years ago
    Hi There.

    I am working in 1920 x 1080 and all is great but the down scaling to a lower resolution looks really bad. I know that this would happen but maybe there is a way to fix it a little. All the fine lines get lost when scaling down. (post a screen of one of my puzzles... all those fine lines get really blurry going to a lower res.)

    So at some point last night I thought that it might be a good idea to make a lower res game... like Gemini Rue (640x480) or the last Blackwell game (640x400). I made a few test scenes just to see how lines would behave. I used the nearest neighbor and activate pixel effect options (in the 4.0 beta because there is a bug in the R.C. version). In some resolutions it scaled up great. The lines looked sharp and all than I used the same build on a lower res computer and again the lines looked sharp but now they well all jagged.

    The question I have is: Is there anyway to make a lower res game (640x480 or 640x400) look exactly the same on different resolutions just bigger or smaller depending on the resolution.

    Don't know if I make any sense.

    Saludos,
    Gordon

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  • #2, by SDMonoFriday, 23. May 2014, 18:17 10 years ago
    Ok made another test. In the latest Blackwell game the actual game is 640x400 (without the borders). When I play the game it get scaled up but I get black bars on the sides, top and bottom. Now when I take a screenshot its 720x480 with the black borders.

    When I make the same size game in visionaire (640x400) it get stretched to full screen... no black bars...nothing. I tried setting the resolution in the config.ini to "game" but now the game isn't centered and it looks squashed together a bit. When I set the resolution to 720x480 I get a little black bar on top and bottom but not on the sides.

    I know those games run on a different engine but the scaling should works similar in both I think.

    Any ideas on how to get it so scale correctly?

    Saludos,
    Gordon

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    148 Posts

  • #3, by afrlmeFriday, 23. May 2014, 18:23 10 years ago
    to make it scale in proportion you should set resolution to auto.
    resolution = auto
    

    auto automatically scales the game & adds the black bars as necessary, to keep it in proportion to the players screen resolution.

    Scaling up/down from actual size will always create image artifacts with the image line art & the overall sharpness of the image... It's not vector after all.

    Imperator

    7278 Posts

  • #4, by SDMonoFriday, 23. May 2014, 18:55 10 years ago
    In my Blackwell example I set the resolution to auto and it scales it to full screen without any bars.

    And yes the line art won't work I guess.

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