Hello Sebastian.204, thank you for your feedback
I played the new version. got to 96% . Don't know what i missed but i got further than the last time (where i didn't manage to get out of the first room)
If you give me your savegame (C:\Users\user name\AppData\Local\Wimf Games\Where is my Family\savegames, I will look at is where you and help you to 100%.
Now i can conclude some things I recognized while playing (spoilers):
First of all the controls are much better now. But i don't know if its a good idea to inspect objects in the room several times and after 2,3 times looking at it the "hero" decides to take it. It's a bitt long-winded and inconsistent to click objects several times because me as a player thinks "Why the hell is it possible now to take that hat up?! I interacted several times with it and nothing happened".
The whole game has these inconsistent interactions where i face palmed myself a lot
You're right, and I think to change it quickly!
Also i think there is something miscoded in the new version:
Lets say i want to look at an object. After the hero says something about it the cursor is normal again. Only after i moved the cursor out of the object area and then enter it again the correct action is shown.
That was a bit weird because i expected the cursor to change directly, not only after reentering the area with the cursor. By that i missed a lot of interactions at the beginning.
Right. I used the script recommended by AFRLme which is a good idea.
SCRIPT :
function setCursor(c)
if game.UsedItem:isEmpty() then
startAction("Actions[set_"..c.."]")
end
end
ACTION :
setCursor("look")
But I can not find how to reset the cursor directly after an action without leave and re-enter the area of the object. If you have the above idea?
Also the design of the puzzles are a bit far fetched...
Why does brushing the dog is used to get the fly to get the battery to put in a clock (by the way the fly and the clock used the same battery size) which gets broken and the needle is used to open the door?
Why isn't he trying to get the needle right away?
This type of puzzle is rare in the game, but I can assure you that among the many emails that I have received, this riddle is very loved by players (not all is normal, but much like it ). It's hard to please everyone unfortunately.
Why is a fusebox in the living room and looks like a normal power socket? (I don't know if they look different in other countries, but mine is in the basement and looks bigger with a lot more stuff in it ^__^ .
The model looks like a fuse box that I have at home. But it is true that it is not intended for power supply of the house. (I may have to redo the fuse box of the game)
Why is the SD-card inside the camera at the outside of the building? Isn't this a security risk? (I cant take it but the "hero" says there is one in it and he needs a ladder)
This type of camera exist. I have personally bought 2 for my home, and the cards are in the camera (the lens must be removed to access the card).
What i want to say is that some of the puzzles are a bit made up with unnecessary and unlogical ways to solve them. I would never think of the stuff i made there as a normal person.
The game is a mix of inquiry, humor and suspense, but does not take itself seriously, it is my will. As I said above, most appreciate the puzzles and want more

. Again, it is difficult to please all players;
Also its a bit weird when you look at objects via right click that there is also a look at via left click (when possible). These seem to be 2 different "look at's" which trigger different dialogues. So this was very confusing.
I realize it by playing it, it's not good to have different responses between the action "look" with the left click or right click. I will change it to make it more logical, thank you for your analysis
Here and there i found some bugs but these were ok for a very early demo:
The lights in the corridor are on, but when inspecting it (look at) the hero says that they are still off.
Oh, I just tested, it is a variable error, I correct it.
When filling the bottle with water the hero "noclips" into the box beside it
Sorry, my English is not good, and I don’t understand … Noclips ??
At first game start when entering the save screen from the main title screen and then return via "back" i was teleported to the corridor with some items in my inventory (i was never there before and on other demos)
It is very strange. I asked five players to test this, and no one reproduces this problem. I tested myself several times and I do not have that problem either ... Are you sure that during installation of the new version, older backups have been deleted because this kind of problem happens if old backups are always present. (this issue will be resolved in the final version)
why does the hero say that the carpet in the living room is clean? Its clearly bloody(?)...
It's such a simple detail that I had not seen, thank you, I correct it
The volume settings in the options menu are totally messed up and misplaced.
You have an example (screenshot) for this problem ? This problem is it on the windows version, linux or mac?
Also a lot of weird english.
Yes, sorry. My English is not that great. Currently in Alpha version, I translate myself the demo of the game.
The Beta version and the final version will be corrected by someone who knows English perfectly. This problem will be solved so at that time.
Thank you