#3, by gustyFriday, 16. January 2015, 18:29 10 years ago
He ment uploading alpha mask instead of artwork (because same artwork is already part of the background). But there is even better way as you suggested. Myself I always thought that AGS feature for this is very very clever. But we could kind of do the same in VS I mean we can already specify in VS polygonal objects boundaries, right? We can also define objects center point so character can walk around the object (like a column in middle of the scene - you can go infront of it as well as behind it). So what is the point of uploading graphics on top of the EXACTLY SAME graphics? All what we need is just a button that says to the engine "dude, use the background part for this object area".
I mean for static foreground objects that are not moving, like columns, tree trunks or massive structures, I believe that "polygonal definition" would be the best way to go.