OK, I read the comments and I'm kinda stumped. Let me start by saying that I'm working for PC only and so did not have the cost of a Mobile license.
I agree that documentation should be completed, but I also see the immense effort done by the developers and moderators, like AFRLme, to help and explain any gaps in the arguments.
At the end, without complete documentation I used little time to understand how Vis works, with just a little patience.
Visionaire it's specifically designed and presented as a tool to allow everyone, even non-programmers like me, to create their own adventure ... and this is true.
Try to use other engines... they say "easy to use" ... no way! And are all oriented to 3D, so creating a 2D game becomes a suicide announced. ... If you're not a programmer ...
I'm not complaining about the way things are, I sometimes clash with some detail but I always received aid, by both the community and the developers themselves.
A Pro version would cut the legs to small teams like ours, without funds or kickstarter campaigns, so I prefer a low cost, rather than an unattainable, just because there is an ad hoc documentation

Maybe I'm biased, but in our small way we try to help this beautiful program advertising it in any review of our game. Don't become a AAA game but at least we'll know to as many people as possible the existence of this tool.
The only comments I can make is that, in order to have more free games, maybe the rooms could become at least 20 to allow the creation of free graphic adventure games a little longer and engaging. And I agree in part with showcase, because you just make an article which presents the game and is now featured in the news
