Most of it will change in the next couple of months. We're about to professionalize Visionaire Studio and there will also be some surprises. We work on a new editor at the moment and I will try provide a manual for this. Visionaire Studio will also be published in multiple marketplaces... so yeah, we will need a manual, templates and other stuff.
A good help for the moment are several video tutorials that you can find on youtube
@battlefox: Exactly the same I have posted on year ago and about 5 years ago. I have learned that Visionaire is as it is. Post your problems in the forum and you got help. But there is no effort to change the situation of outdated/incompletely documentation on the part of developers...
Problems can be easily solved.
More people buy VS, more VS gets updated.
But! In order to succeed that, VS needs more masterpieces.
I mean... internationally masterpieces, not only in German. Then who knows people are willing to buy VS even through its a commercial software.
AND! Who knows? If devs decided to divide free version and pro version, it will be... um... good?
Not about license, about capability. For example, VS's free version doesn't support Spine but pro version does. Or free version doesn't support Shader but pro version does. Yeah, it's better free doesn't support script but pro does.
Free version lets people import and 'release' non-commercial game as any platforms. But only pro version lets people release commercial games.
If it succeeds, then we will see a lot of free games made by VS. Then VS can be POPULAR. We need more people, more information, more engagement, more devs... nah, more community managers!
Anyway if devs make a decision for free and pro version then it would be good previous VS users can use pro version for free or 30~40% discount.
This is trend. Think about why Unity and Unreal and Game Maker ended up providing free version.
I believe we do have a facebook page (mostly in German though).
The wiki however was setup by myself & David (BigStans) using mediawiki cms & bootstrap.