Visionaire 5 Public Beta Test now live!

  • #210, by sebastianSunday, 05. March 2017, 22:54 7 years ago
    There's no additional scripting for Spine currently possible.

    as far as i know there is only support for adding the spine animations to a characters outfits. No transitions between two animations or additional stuff like changing an asset, right? (to get this clear)

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  • #211, by MachtnixSunday, 05. March 2017, 23:20 7 years ago
    Für mich ist das wichtigste, dass
    1. Die Abstürze bei den Aktionsbereichen weg sind und
    2. Das Programm eine deutsche Hilfe und Oberfläche aufweist.

    Für eine komplett neue Lizenz hätte ich allerdings schon etwas mehr im Paket.

    wink

    Machtnix

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  • #212, by bonesMonday, 06. March 2017, 22:43 7 years ago
    There's no additional scripting for Spine currently possible.

    as far as i know there is only support for adding the spine animations to a characters outfits. No transitions between two animations or additional stuff like changing an asset, right? (to get this clear)
    Yes, this is absolutely crucial for me to know! I do not mind the lack of blending, but will we be able to control swapping of assets in a Spine-based character and object? I require this for my next project, and if it isn't possible (whether through Lua or the GUI) I must choose a different game engine.

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  • #213, by SimonSMonday, 06. March 2017, 23:06 7 years ago
    What exactly do you mean by swapping assets ?

    @Machtnix: Es bleibt dabei: Visionaire 4 Lizenzen gelten für Visionaire 5.

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  • #214, by afrlmeMonday, 06. March 2017, 23:51 7 years ago
    What exactly do you mean by swapping assets ?

    @Machtnix: Es bleibt dabei: Visionaire 4 Lizenzen gelten für Visionaire 5.
    I believe he means being able to swap out sprite parts during runtime. Such as changing a characters facial expression or swapping their clothes, etc.

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  • #215, by bonesMonday, 06. March 2017, 23:58 7 years ago
    What exactly do you mean by swapping assets ?

    @Machtnix: Es bleibt dabei: Visionaire 4 Lizenzen gelten für Visionaire 5.
    I believe he means being able to swap out sprite parts during runtime. Such as changing a characters facial expression or swapping their clothes, etc.

    Yes, that is what I meant.

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  • #216, by MachtnixTuesday, 07. March 2017, 01:23 7 years ago
    @Machtnix: Es bleibt dabei: Visionaire 4 Lizenzen gelten für Visionaire 5.
    Oh, das habe ich wohl überlesen. Ich bin davon ausgegangen, dass mit R 5 eine neue Lizenz fällig wird, weil es ja kein Upgrade im eigentlichen Sinne mehr ist (nämlich von 4.0 bis 4.99).
    Ist super. Danke. Da ich aber zu 50% noch in XP arbeite, bleibe ich bei 4.2.5, um wenigstens kompatibel zu bleiben...

    Das meiste hier lese ich nicht mehr...

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  • #217, by marvelWednesday, 08. March 2017, 22:22 7 years ago
    We already work on character turns. Could anyone send us realistic character animations (for example from the broken sword games). This way it would be easier to check and compare the behavior. smile

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  • #218, by caligarimarteWednesday, 08. March 2017, 22:53 7 years ago
    We already work on character turns. Could anyone send us realistic character animations (for example from the broken sword games). This way it would be easier to check and compare the behavior. smile
    Well, I have sent you Guys my Game and the Protagonist Erlene has a few Turn-Animations, but by far not for all the Angles you'd need, I am afraid... but maybe it helps?

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  • #219, by MachtnixWednesday, 08. March 2017, 23:28 7 years ago
    I make my character turns and stops in a 3D program. I don't use 3D characters in Visionaire. So I need (for example) the possibility to insert some picture frames before and after the usual walk loop. I have a walk loop which starts and ends at a speziell pose frame and two animations between standing and walking. For example I want to create a woman with a dress or a pony tail / braid (Pferdeschwanzfrisur) blowing behind her as soon as she walks.
    I know AFRLme has some Lua frame solutions for this, but I don't understand how they works roll.
    That's all. The Visionaire developer hasn't to create this turns for me or make them real.

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  • #220, by marvelWednesday, 08. March 2017, 23:44 7 years ago
    Could anybody please just send me the Broken Sword Animations? wink That's all we need for the moment. 

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