I'm trying to use the following in the definition script: basically, i'd like to be able to check the current scene for any conditions named 'cutscene' and if they are set to true (so i can customize the skipping of the cutscene using keyhandlers). The problem is how can i use a variable name within the Scene ?
Scenes[current_scene_name] is wrong apparently, is there any way to tell VS that this is a variable and not an actual scene name?
current_scene_name = game:getLink(VGameCurrentScene):getName()
if getObject("Scenes[current_scene_name].SceneConditions[cutscene]") == true