I don't know how easy or difficult it is to implement into visionaire studio... but the "turn" of a character is an overestimated function, that has nothing to to with the success of a adventure game. You see that on games like Deponia, Memoria, etc. There is no turn.
Most of the gamers want to navigate quickly and directly. There is no need to wait for a turn. It might look more natural... but it's also something that could be annoying.
Currently its possible to make turns in cutscenes... but not in the gameplay. I think it could be added... but consider what i said before