Translating the game

  • #10, by ke4Monday, 31. August 2015, 13:27 6 years ago
    Yes it's mouseEvent and already third one in my game. Why there cant be multiple mouseEvent handerls? :/ All works fine...

    Nice idea with the rect idea, should definitely work with that.

    I know i was searching through the forum and i found your example .ved file but it wasnt drag and drop slider, but with buttons on the side. It's from 2012 so i guess there wasn't functions for that then.
    Then i found something on Wiki article fom the forum search, but it was really long script and that little scared me i want something simple. My version is just a few lines of code.
    I did't check the wiki though.

    Good articles btw, but how they can be found except random search?

    Key Killer

    810 Posts


  • #11, by afrlmeMonday, 31. August 2015, 14:06 6 years ago
    No idea, the search function on this website isn't all that great. It's a bit hit & miss half the time when you try searching for something specific.

    Because there's only supposed to be one instance of all event handlers / listeners except the mainLoop event.

    The general idea is that you create a single function for each event handler you create & then inside of that you can add if queries, lines of code & / or call other functions from inside of said function.

    function mouseEvt(eventType, mousePosition)
    if eventType == eEvtMouseWheelUp or eventType == eEvtMouseWheelDown then
    -- mouse wheel was activated, do something
    end
    if eventType == eEvtMouseMove then
    if game.CurrentScene:getName() == "test" then moveAnim() end
    end
    end

    function moveAnim()
    if ActiveAnimations["test"].AnimationCurrentPosition.x > 200 and ActiveAnimations["test"].AnimationCurrentPosition.x < 600 then
    ActiveAnimations["test"].AnimationCurrentPosition = { x = (game.ScrollPosition.x + getCursorPos().x), y = 100}
    end
    end

    registerEventHandler("mouseEvent", "mouseEvt")
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    ... the example is a bit crude as I just wrote it mostly off the top of my head.

    Imperator

    7005 Posts

  • #12, by ke4Wednesday, 02. September 2015, 13:41 6 years ago
    I exported all my text into .po and tried translate one scene & then import the file back.

    When i imported the texts back it said successfully imported, but they are imported somewhere into unknown, the english boxes in Visionaire for the scene are still empty. I set English for the translation option in exporting.

    Key Killer

    810 Posts

  • #13, by afrlmeWednesday, 02. September 2015, 19:23 6 years ago
    Try csv format instead. I believe I had no issue with that one. I can't remember what I opened the files up with though. I think it was the database / spreadsheet app of open office.

    Imperator

    7005 Posts

  • #14, by ke4Wednesday, 02. September 2015, 19:33 6 years ago
    I would like to use the Poedit software, looks very comfortable. Seems to be just some import issue, but maybe there is some csv "poedit" tool.

    Key Killer

    810 Posts