Touch gesture settings

  • #1, by christopher-mackinSunday, 25. October, 19:44 A month ago
    Hi everyone,

    I'm planning to create a game with VS mainly for the iPad and Android tablets. So I was looking for a way to have more control over how touch gestures would behave inside the game, but so far I haven't been successful. Currently, I'm trying out the test version of VS and consider buying the indie + mobile license if I can go sure that the engine matches my expectations.

    Does anyone know if there is a way to set the behavior for gestures like touch&hold, or eventually pinch/zoom? Would this require me to code with Lua?

    Does acquiring the mobile license add any special features like touch settings to the game engine?

    Using the test version there is also the issue that I can't test how the game would behave with just the normal mouse settings on a tablet because I can't export anything. If anyone has worked with VS for touch devices before, I'd love to hear about your experience.

    Kann gerne auch auf Deutsch geantwortet werden wink


    2 Posts

  • #2, by NigecMonday, 26. October, 08:52 A month ago
    quote from a few years ago:

    The recommendation is to always use commands, then you can build everything else around it. Taps are mapped to clicks, if you need more complicated things you can use the lua eventhandler. There is also eEvtMultiGesture for pinch zooms.

    It might be worth joining the Discord channel

    there is people doing mobile games there that don't use this forum much

    Key Killer

    570 Posts

  • #3, by christopher-mackinFriday, 30. October, 10:43 3 weeks ago
    @Nigec Thanks for the info and the Discord channel.

    Our Team is looking forward to meet the Discord community smile


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