The red hat - Point and click adventure, download for FREE!!

  • #1, by serxTuesday, 22. September 2015, 21:48 9 years ago
    Hi!

    "The red hat" is a point and click-short-mistery-adventure made with Visionaire Studio, a lovely engine, that´s the truth!

    I´ve had a lot of fun making this game and learn a lot also. I´m a totally newie in programming and I think I have understand a lot about concepts and the logic behind programming principles, thank you for this amazing tool Visionaire Team!

    In my game you will follow Thomas in his journey to find out what is hidden at the White Forest.

    "The red hat" is the first project of Don Quixote Entertainment: a one person studio (AKA: me) based in Spain.

    Language: English/spanish

    Watch the trailer: https://youtu.be/1-kk9h1yow4
    You can download the game from indieDB

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  • #2, by PaupasiaWednesday, 23. September 2015, 00:04 9 years ago
    Beautiful! I love this b/w style with a nostalgic and mysterious feeling. grin

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  • #3, by afrlmeWednesday, 23. September 2015, 02:15 9 years ago
    Just finished it. The graphics were really surreal. I was a bit unsure what they were. Very desaturated, soft & slightly out of focus. Parts looked like photos, others looked like model furniture & sets you might find on some of the old fashioned hand animated cartoons. Anyway, they looked really nice & the characters didn't seem too out of place with the backgrounds.

    Right onto the criticism part (the best bit no?) grin

    There was a few typos in the English version (not tried the Spanish version, but I'm no expert on Spanish anyway), nothing major though. Mostly a few words wrong here & there for the objects & little inconsistency with some of the phrasing.

    * stairs should have actually been "ladders" or "a ladder"
    * photography should have been photograph without the "y"
    * I think you wrote something like "how did she died?" in one of the dialog display texts. It should have been "die" without D on the end.

    I can't remember any other discrepancies off the top of my head (I have terrible memory).

    Moving on. Personally I would have liked to have seen some custom animations for the scene interactions instead of the x minutes later thing. Not everyone will agree with me but I tend to think of it as lazy development (or taking the easy route) when games lack interaction animations. Sorry.

    My next point is not really a criticism, it's an observation. I noticed you are using the default sliding walk option inside of the characters outfit properties tab. The reason I say this is because your character is vibrating / shuddering around really bad near his feet whenever he is walking. Characters will not do that if you disable the sliding walk option, however you would need to manually set the movement value for each walk animation frame as it would update character position on frame change instead.

    Finally... the display text text of the characters was a little hard to see on certain scenes (especially the snow scenes). My recommendation would be to create an interface with some kind of nice looking bounding box that fits your art style, that you can toggle on just before you trigger display texts or dialogs. The same goes for the action text. You would need to use the registerHookFunction (Lua script) to update the display text / action text so that it showed up in the bounding box. The same functions could also be used to show & hide the bounding box(es).

    Anyway, would just like to say congrats on finishing & sharing your project with us. smile

    P.S: where abouts in Spain are you located? I moved to Almería from Granada sometime last year.

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  • #4, by serxWednesday, 23. September 2015, 14:47 9 years ago
    Beautiful! I love this b/w style with a nostalgic and mysterious feeling. grin


    Thank you Paupasia!! I hope you liked the game (if you played it, if not: what are you waiting for? wink ).

    Anyway, thank you for your comment!!

    Newbie

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  • #5, by serxWednesday, 23. September 2015, 15:22 9 years ago
    Just finished it. The graphics were really surreal. I was a bit unsure what they were. Very desaturated, soft & slightly out of focus. Parts looked like photos, others looked like model furniture & sets you might find on some of the old fashioned hand animated cartoons. Anyway, they looked really nice & the characters didn't seem too out of place with the backgrounds.


    Thank you AFRLme!


    There was a few typos in the English version (not tried the Spanish version, but I'm no expert on Spanish anyway), nothing major though. Mostly a few words wrong here & there for the objects & little inconsistency with some of the phrasing.

    * stairs should have actually been "ladders" or "a ladder"
    * photography should have been photograph without the "y"
    * I think you wrote something like "how did she died?" in one of the dialog display texts. It should have been "die" without D on the end.



    Oops... red. I totally agree! I`ll fix that in the 1.1 version...

    Moving on. Personally I would have liked to have seen some custom animations for the scene interactions instead of the x minutes later thing. Not everyone will agree with me but I tend to think of it as lazy development (or taking the easy route) when games lack interaction animations. Sorry.


    I agree with you again: I´d like to develop more animations, but it was more a matter of time and priorities than laziness I guess smile . The main goal of the project was to learn the mechanisms involved in the developmet of a game and deal with its several aspects: story, characters, programming, graphics, animation, sounds, music... Anyway my next project will have custom animations of course smile. Never feel sorry for telling your opinion. I asked for it wink

    My next point is not really a criticism, it's an observation. I noticed you are using the default sliding walk option inside of the characters outfit properties tab. The reason I say this is because your character is vibrating / shuddering around really bad near his feet whenever he is walking. Characters will not do that if you disable the sliding walk option, however you would need to manually set the movement value for each walk animation frame as it would update character position on frame change instead.


    Good point! I will check that out. Thank you!!


    Finally... the display text text of the characters was a little hard to see on certain scenes (especially the snow scenes). My recommendation would be to create an interface with some kind of nice looking bounding box that fits your art style, that you can toggle on just before you trigger display texts or dialogs. The same goes for the action text. You would need to use the registerHookFunction (Lua script) to update the display text / action text so that it showed up in the bounding box. The same functions could also be used to show & hide the bounding box(es).


    I noticed that too... I din´t even touch the Lua script to make the game but it´s a good moment to start.

    Anyway, would just like to say congrats on finishing & sharing your project with us. smile


    Thank you AFRLme for taking your time to comment!!

    P.S: where abouts in Spain are you located? I moved to Almería from Granada sometime last year.


    I´m located in Vigo, in the north west of the country... a little far away from Granada... smile

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  • #6, by afrlmeWednesday, 23. September 2015, 16:43 9 years ago
    I'm even further away than that now. I'm all the way over in Roquetas de Mar over in Almería. Not heard of Vigo before, then again I've never been right savvy on geography.

    There's plenty of examples available on here & the wiki in regards to controlling text positions using the registerHookFunction.

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  • #7, by serxWednesday, 23. September 2015, 22:32 9 years ago
    Well, you must visit Vigo and Galicia in general (we also call it comically "Galifornia") it´s a great place to live and visit wink

    I´ll look for those examples, thank you again!

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  • #8, by serxWednesday, 23. September 2015, 22:35 9 years ago
    By the way... where are you from? and what are you doing bouncing around Spain? (this is a great off topic but ...)

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  • #9, by afrlmeWednesday, 23. September 2015, 23:21 9 years ago
    haha... I like off topic-ness in the forums. It makes the threads less boring as I get bored of answering multiple threads about the same thing constantly because most people can't be arsed to use the search function or look through the recent posts or at least the past few pages of recent posts.

    I'm actually from the UK. Moved to Spain with my Mum, Step-dad, brother & 2 sisters about 12 years or so ago. Lived in campo (in middle of nowhere) in Granada region until last year, then we moved over to Almería as we wanted to live somewhere more modern & a bit closer to civilization where you don't have to drive 24km to get to the nearest supermarket. Now we have beach, buses & loads of shopping places a few minutes away, oh & it's warm here most of the year round unlike Granada where it got absolutely freezing in the winter (even had snow during some of the winters) - so all good. smile

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  • #10, by serxWednesday, 23. September 2015, 23:43 9 years ago
    Glad to hear that you feel comfortable in Spain!

    So you can try the game in spanish!! (just to go back to topic XD)

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  • #11, by afrlmeWednesday, 23. September 2015, 23:57 9 years ago
    Actually my grasp of the Spanish language is terrible. I understand quite a lot of words, but no clue about grammar / spelling of half of them. Most of the Spanish I learned is Andaluz which I picked up from the various places I have worked in the past.

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