Text Introdution

  • #10, by foremmaFriday, 01. August 2014, 00:14 10 years ago
    Thanks for the quick reply! I thought the script you wrote did loop though? Because first the script is called, and then the script "calls" the action again, which then calls the script again--right?

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  • #11, by foremmaFriday, 01. August 2014, 00:50 10 years ago
    Okay nevermind sorry, I got it working. Using the jump to x action part and checking infinite play on the anim really helped.

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  • #12, by afrlmeFriday, 01. August 2014, 00:55 10 years ago
    you could have used mainloop handler to loop sure but like I said it would have moved the image by the specified pixels every 1 to 5 milliseconds which would probably be much faster than you were wanting it to move.

    jump to x action part in the editor is a simple alternative to creating a loop without using lua script, but it's best in combination with an if query to kill the loop if a condition or value is not met, otherwise it would just loop & loop & loop forever.

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