Thanks, guys. I managed to play and stop a longer animation on specific frames, but I now wonder if you can help me with the following:
How can I play the same longer animation in reverse?
Now I start and stop the animation with this script:
function setAnimFrames(anim, a, b)
if b == nil then b = a end -- fallback in case only a value was entered
ActiveAnimations[anim].AnimationFirstFrame = a
ActiveAnimations[anim].AnimationLastFrame = b
but how can I tell it to play in reverse? (Imagine a fuel status bar that fills up and then reduces)