In the end I am going to use something like this: "startObjectTween(game,VGameScrollPosition,game:getPoint(VGameScrollPosition),{x=180,y=0}, 2500, easeQuintOut)" in an action area and let the screen pan to the leave or the right depending on the character entering or leaving the action area. It's really smooth. It messed up some of the displayed text when starting a new game because it had stored the scroll information. I fix that problem by resetting the the ScrollPosition to x=0,y=0 executing a script At end of scene.
Thanks Lee for the line of script!!!