SLIPMAN : A Short Adventure Game in Underwear

  • #10, by MathieuThursday, 06. February 2014, 11:24 11 years ago
    hi,

    it's been long time that I did not give news about Slipman.
    The game is still in development, I begin to see the end of the tunnel, within a month or two I think the game will go into testing.

    You can see the progress of the game and some new screenshots here:
    http://slipman-adventure.tumblr.com/
    I hope post a gameplay video soon.

    thank you and see you soon!

    Newbie

    39 Posts


  • #11, by afrlmeThursday, 06. February 2014, 13:45 11 years ago
    all starting to come together mate wink

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  • #12, by fritozTuesday, 11. February 2014, 09:02 11 years ago
    looks great so far!! cool style of characters heh heh, i really like the cat with the cone around its head

    cant wait to check out a demo, will it be in english?

    Newbie

    16 Posts

  • #13, by MathieuTuesday, 11. February 2014, 10:56 11 years ago
    AFRLme: yes, actually I just lack a bit of time to finish quickly!

    Fritoz: Thank you very much! There will be no demo, the game is too short for that.
    When I finish, it will be a free download on the site! And yes, it will be in english smile

    Newbie

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  • #14, by vozerWednesday, 12. February 2014, 21:12 11 years ago
    cool! looks nice! looking forward to it!

    Newbie

    35 Posts

  • #15, by MathieuMonday, 23. June 2014, 14:04 10 years ago
    Hi,

    I would just create a random animation to my main character when the player is not playing. Does random animations in the outfits are useful to do? Because I do not understand how it works.
    Thank you.

    Newbie

    39 Posts

  • #16, by afrlmeMonday, 23. June 2014, 15:01 10 years ago
    Any animations in the random animations section of the characters outfit will automatically trigger after a specific amount of time that the player is AFK. It will randomly select one of the animations. You can actually adjust the amount of time (in ms) before random animations are triggered via lua script - I think it was added to 4.0 beta or RC version but not 100% sure without checking.

    VOutfitRandomMinTime & VOutfitRandomMaxTime
    getObject("Characters[character_name].CharacterCurrentOutfit"):setValue(VOutfitRandomMinTime, 2000) -- between 2 seconds
    getObject("Characters[character_name].CharacterCurrentOutfit"):setValue(VOutfitRandomMaxTime, 20000) -- & 20 seconds
    

    I think that is how it is done... I've not tried using it before.

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  • #17, by MathieuMonday, 23. June 2014, 15:56 10 years ago
    Thank you, I'm completely lost when I have to use the lua script, but I just paste your script in "at begin start following action," and it works! smile

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  • #18, by afrlmeMonday, 23. June 2014, 16:40 10 years ago
    err you pasted it as is? or did you edit it a little bit? You need to change character name & the number values after VOutfitRandomMinTime & VOutfitRandomMaxTime to whatever you want them to be.

    I think the default time for random animations was something like between 5 & 20 seconds.

    The little script extracts I provided are just for adjusting the random animation delay times & do not make random animations play or anything.

    here's a simpler version of the script which automatically gets current character & characters current outfit...
    getObject("Game.GameCurrentCharacter.CharacterCurrentOutfit"):setValue(VOutfitRandomMinTime, 2000)
    getObject("Game.GameCurrentCharacter.CharacterCurrentOutfit"):setValue(VOutfitRandomMaxTime, 20000)
    

    ...I think...

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  • #19, by MathieuMonday, 23. June 2014, 17:18 10 years ago
    smile Sure! I changed the name and the time, but your values were pretty good!

    Newbie

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  • #20, by MathieuThursday, 17. July 2014, 16:57 10 years ago
    Hi,

    I would like to know how to use a random response (consisting of 4 or 5 different sentences) when my character combines a bad object with an element of decor.
    thank you

    Newbie

    39 Posts