shaderLamp(0, 0,{500,500,1}, {900,0,0}, {0.001,0.000001,0},{0.0003,0,0.001},{1,1,1},0.5,30, 0)
bind("light1", "lights[0].targetpos", point(inverty(scrollfix(field("{x=500,y=500}"))), 0))
shaderLamp(0, 0,{500,500,1}, {900,0,0}, {0.001,0.000001,0},{0.0003,0,0.001},{1,1,1},0.5,30, 0)
bind("light1", "lights[0].targetpos", point(inverty(scrollfix(field("{x=500,y=500}"))), 0))
shaderLamp(0, 0,{500,500,1}, {900,0,0}, {0.001,0.000001,0},{0.0003,0,0.001},{1,1,1},0.5,30, 0)
bind("light1", "lights[0].targetpos", point(inverty(field("{x=500,y=500}")), 0))
shaderLamp(0, 0,{500,500,1}, {900,0,0}, {0.001,0.000001,0},{0.0003,0,0.001},{1,1,1},0.5,30, 0)
bind("light1", "lights[0].targetpos", point(inverty(scrollfix(field("{x=500,y=500}"))), 0))
17:04:36: [string "ShaderToolkit old"]:1823: invalid value (nil) at index 1 in table for 'concat'
17:04:36: stack traceback:
[string "LightSueñoPasillo1"]:54: in function <[string "LightSueñoPasillo1"]:52>
[C]: in function 'DataDumper'
[string "ShaderToolkit old"]:1823: in function 'bind'
[string "LightSueñoPasillo1"]:10: in function <[string "LightSueñoPasillo1"]:1>
[C]: in function 'xpcall'
[string "LightSueñoPasillo1"]:1: in main chunk
17:04:36: no uniform pass in shader
bind("light1", "lights[0].targetpos", point(inverty(field("{x=500,y=500}")), 0))
shaderActivateLighting(1)
shaderActivateLighting(1)
shaderLamp(0, 0,{500,500,1}, {900,0,0}, {0.001,0.000001,0},{0.0003,0,0.001},{1,1,1},0.5,30, 0)
bind("light1", "lights[0].targetpos", point(inverty(field("{x=500,y=500}")), 0))
game.ShaderExclude = eShaderExcludeInterfaces
print(DataDumper(point(inverty(field("{x=500,y=500}")), 0)))