Shader zoom direction

  • #1, by tristan-kangSunday, 25. October 2015, 03:38 9 years ago
    I just noticed that Shader zoomin/zoomout progresses in left. I want to zoom in up but it always directs to left then zoom in.

    Kinda annoying because it limits various zoom direction. Any way to set zoom direction (for example from right, left, down, up)?

    Great Poster

    267 Posts


  • #2, by afrlmeSunday, 25. October 2015, 11:42 9 years ago
    I recommend using the shaderViewport() function instead as you can specify coordinates target. The zoom function needs rewriting a little so that you can specify coordinates.

    Imperator

    7278 Posts

  • #3, by SimonSSunday, 25. October 2015, 11:47 9 years ago
    The next version of shader toolkit, that comes with the next version, will have that fixed. You can set the interpolation points there.

    Thread Captain

    1581 Posts

  • #4, by tristan-kangSunday, 25. October 2015, 14:58 9 years ago
    I recommend using the shaderViewport() function instead as you can specify coordinates target. The zoom function needs rewriting a little so that you can specify coordinates.


    Actually I used shaderViewport function because shaderzoomobject isn't working for me.

    The next version of shader toolkit, that comes with the next version, will have that fixed. You can set the interpolation points there.


    Great. I just want to make cutscene without making a video. It saves tons of game memory.

    The thing I wanted to try was like this video. Of course, my game is not musical.

    https://www.youtube.com/watch?v=U3vLXdNdTJ8

    0:28 ~ 0:35 is the part I want to put in my game. But it always directed to left, not up or down or straight just like the video.

    Always appreciate for your hard input for VS. grin

    Great Poster

    267 Posts