So basically, I have a scene object of an npc through a window, just labeled as man. Then, when the player goes inside and talks to him (a character) he learns his name. So I duplicated the scene object and set up a condition so the scene object of the character/npc shows his name after he is met.
The issue is, when I want to make the npc character move somewhere else, I have no way of hiding/removing the window scene objects because I already set conditions for both of them.
Is there a way of doing this?
Thanks so much!
(Oh, and if none of that made sense, I will clarify
EDIT: Okay, after shifting things around a bit, I found that just making a new condition that works for multiple things is the way to go.