Scene object issue

  • #1, by ygmantellMonday, 10. July 2017, 23:40 3 years ago
    So basically, I have a scene object of an npc through a window, just labeled as man.  Then, when the player goes inside and talks to him (a character)  he learns his name.  So I duplicated the scene object and set up a condition so the scene object of the character/npc shows his name after he is met.

    The issue is, when I want to make the npc character move somewhere else, I have no way of hiding/removing the window scene objects because I already set conditions for both of them.

    Is there a way of doing this?

    Thanks so much!

    (Oh, and if none of that made sense, I will clarify smile )

    EDIT:  Okay, after shifting things around a bit, I found that just making a new condition that works for multiple things is the way to go.
    Thanks!

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  • #2, by afrlmeMonday, 10. July 2017, 23:54 3 years ago
    Have you tried using the combo conditions? You can create 2 regular variable conditions, then create a third one that you can assign both of the other conditions to. If you link that to a scene object, then both conditions have to match whatever you specify for object to be shown/active.

    Imperator

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  • #3, by ygmantellMonday, 10. July 2017, 23:58 3 years ago
    Didn't think of doing that.  That will work much better than what I was doing...
    Thanks so much!

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