Visionaire automatically scales the game in proportion to the players screen resolution. I don't think playing a 1080p game at full resolution on a 15" laptop would be right good to be honest, plus the higher the resolution on the screen, the more vram etc is required.
I believe David is working on something for the next update which allows you to force resolutions as well as scaling & swapping between window & fullscreen mode.
I recommend making your game in the standard full hd setting, which is 1920x1080. Most people have 1080p monitors or smaller (laptops).
640x480 (sd)
1280x720 (720p hd)
1920x1080 (1080p full hd)
I think the 27" iMac's have a resolution of around 2.5k+ by 1.5k pixels, but that's iMac & retina for you.
Hi AFRLme, its great that you are really active on the forums and help out, I had my bets that it would be you to answer first
Very much appreciated.
Yes of course, scaling down to adapt to a certain resolution is reasonable.
What I had in mind, is as you say going 1920 x 1080 is the way to go, and if I would make 1920 x 1200, that the remaining pixels from the 1200 on a 1080 resolution in height would be automatically cropped off, (1200 - 1080 = 120) so by 60 pixels from top and bottom, and still be in full screen and full optimal resolution mode.
My main issue is that it is easier to plan ahead and crop off an image later, than to return and change all the backgrounds and add lets say the 60 pixels to the top and bottom.
Thus I have a dilemma what to do. I think it would be a good habit to make the images wider and crop them all later in the end, but to make sure not to add any triggers or hotspots in those areas (especially when it comes to cropping the sides).
But then again when having in mind a resolution of 1600 x 1200, and when my initial resolution that I would be aiming at would be 1920 x 1200, the remaining width would be cropped off here (1920 - 1600 = 320), so 160 pixels from the left and 160 pixels from the right would be a cushion and again could not have any triggers or hotspots.
Now I might be over-thinking this, but again as I would like to save time on any revisions that might be omitted in careful planning, such is the reason I am rethinking this over and over, which has stopped me in my tracks in further fleshing out of my rough scene sketches.