#1, by saintandsimonWednesday, 28. June 2017, 19:13 3 years ago
So I have a question, will there be a feauture where you can add normalmap in Visionaire 5 (or any update?) - it would be an awesome feauture, no doubt. And would attract a bunch of new developers as well.
#4, by sebastianWednesday, 05. July 2017, 00:05 3 years ago
I guess his plan is to use some kind of light sources (maybe shader lamps) to affect the displayed scene objects/characters. But im not sure if this is easy to implement a combination of those two separate things right now at all.
#6, by saintandsimonWednesday, 05. July 2017, 21:46 3 years ago
Hello, much like Sebastian said.
Example: I have a character, and I let this 2D-character have a normalmap projected on it. This in combination with lets say, some kind of 2D-lightsource to bring the feeling of it being dynamic (characters lights and shadows then change depending on where you go in a particular scene), and giving depth.
That said I don't have experience with shaders, but I'm more asking if this feature will be available in the engine, so that people dont need to have expertise in shaders and lua.
Spritelamp is a good tool for making normalmaps (maybe Visionaire could collaborate with the developer of it (the developer is really friendly)?, and this particular example I found in this video is for Unity but I guess you get the idea.
#8, by afrlmeMonday, 10. July 2017, 13:05 3 years ago
In your opinion is that good or bad? It looks pretty decent as long as it doesn't get too close to the lightsource. Not sure why you used red though...
P.S: I wondered why you had been messing around with sprite lamp recently. Mystery solved.
#9, by saintandsimonMonday, 10. July 2017, 16:48 3 years ago
Arghh, I'm so excited to see it, but it says that the file/game cant be opened/loaded. I tried opening it in both VS4 and VS5 beta without luck. *inserting crying face*. Something I'm doing wrong?
#11, by saintandsimonMonday, 10. July 2017, 18:23 3 years ago
I wasn't sure what RC was (I thought it was a build specific for other things). . It looks nice! It's quite a lot of code though for someone who's used to not coding , I'll play around with it and see what happens. I'll change around some numbers and see if I can add a fixed light to start with.