Visionaire doesn't like complicated image font-maps. Also the text is tiny.
* edit: You could try using a regular font, forcing the line break width in the fonts properties & then use Lua script to have a specific sized speech bubble display where the text is. You could count the amount of characters (letters) to determine which speech bubble graphic to show.
Check this thread out here: https://www.visionaire-studio.net/forum/thread/speech-bubble...
thanks for helping me out. the text is tiny because i have setup a tiny resolution. i tried the speech bubble script and it worked, but it didn't give me the amount of control i wanted to archieve. i found a workaround with pseudo-altering the font-png until the font got fully recognized anyways. couldn't be happier.
i have run into an other dialog-related problem 'though. is there a way to alter the scroll-distance in the dialog-menu? please say yes. it now scrolls 2 or 3 pixel when hitting the scrollbutton in my setup but i need it to a scroll exactly the height of one dialog option.
(EDIT: nevermind, i'm stupid. my dialog-option-font had a negative line space. it messed up everything.)
If you look closely, the 7 is one Pixel further up than the Rest, so I guess that somehow irritates Visionaire.
(EDIT #1: That is, in the Visionaire-Screenshot, but I cannot recognize that Difference in the other Image of the Font.)
(EDIT #2: Why and how are there two different Fonts superimposed in that Screenshot?)
i should really use better screenshots. i lifted up the 7 to see if it influenced the implementation. the two superimposed fonts are a visual bug i think.