You could create a called by other action for it inside of the editor containing the play video action.
By the way: Simon sorted out short-hand lua script code for Visionaire Studio 4.1 plus.
if Conditions["boat_puzzleFault"].ConditionValue then
Conditions["boat_puzzlePassed"].ConditionValue = true
startAction("Actions[action_name]")
else
-- add else actions here or just remove this line & else if not needed.
end
also... you can access data tables without using ["object_name"] too.
Conditions.condition_name.ConditionValue = false
...although some of the table names are different when using short-hand.
Values["value_name"].Int -- Int instead of ValueInt or VValueInt
Values["value_name"].String instead of ValueString or VValueString
-- etc...