New to the forums and working on my first game: Ellapse

  • #10, by HelixAbyssFriday, 06. November 2015, 22:19 9 years ago
    Oh, sorry about that! For the sake of the demo I can setup a continue button on the title screen that takes you back to the last scene. In the full game I have it planned so if you choose the other option it will let you go back to that point. I didn't think to get that setup for the demo though.

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  • #11, by tristan-kangFriday, 06. November 2015, 22:30 9 years ago
    Glad you are gonna add it later. smile It's crucial for adventure games in these days I think.

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  • #12, by HelixAbyssFriday, 06. November 2015, 22:40 9 years ago
    I'll have it ready for the next update, which will be after I add some more areas. The game will have lots of decision making which is why I will have plenty of save slots and users can save whenever they want. There won't be many "wrong" responses to decisions, but for ones that do the game will never force you to replay the whole thing (or even a substantial amount) to undo it. This was just an oversight on my part, but I'll get it fixed!

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  • #13, by tristan-kangFriday, 06. November 2015, 22:42 9 years ago
    Then your game will have multiple endings which are based on various choices, right?

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  • #14, by HelixAbyssFriday, 06. November 2015, 22:59 9 years ago
    Yes, there will be multiple endings!

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  • #15, by JoelMonday, 09. November 2015, 10:42 9 years ago
    I just hope that the implemented Keyboard Controls would work not only for Character Movement but also for controlling the Interfaces (i.e. picking Inventory Items to use when standing in the right Action Area) similiar to "The Cat Lady" which was made with AGS and some Plugins.

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  • #16, by afrlmeMonday, 09. November 2015, 11:59 9 years ago
    That would be possible by using conditions / values & if queries. If inventory shown / active arrow / walk keys navigate inventory. I'm not sure if a custom inventory interface would need to be created though - well not off the top of my head.

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  • #17, by JoelMonday, 09. November 2015, 12:02 9 years ago
    Sounds complicated but i don't want to spam HelixAbyss' Thread too much smile

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  • #18, by HelixAbyssTuesday, 10. November 2015, 01:21 9 years ago
    Don't worry about it grin

    I'm going to post an updated version of the game demo soon, just adding one more thing. My main character's voice actor had some microphone issues that have been resolved, so I'm going through the higher quality files and adding them in.

    For anyone who played through my demo, would adding an autosave (that can be continued from by the title screen) be best in the room where you pick a stone color or should I just put it in the last scene? At the moment the stone you pick doesn't really matter but once I get the puzzle rooms drawn up and added they will behave differently. As DEshini said I probably shouldn't make people play through the whole demo just to see the two endings, so I figured the same logic would apply to the stone colors as well.

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