Hi,
In my game I have a menu with settings controlling the voice/text output etc.
These can be changed during the game or before a game is started/loaded
Any "New game" defaults to the settings that were present when the initial autosave=0 was set on the player's first new game.
Is there any way that I can store their menu settings globally, so that someone who initially played with one set of settings, but has since changed them and wants to start a new game with their new settings doesn't get the following scenario.
Text is turned off
First ever game is started
Autosave remembers this setting
Game is quit
Game is reloaded
Text is turned on
New game is started
Text has been turned off again due to initial autosave settings
I know they can go back and change their settings once the game has commenced, but it's just a bit annoying if they actively change their settings and have them ignored on subsequent new games.
Cheers
Tom