Thank you very match!There is an action part called "jump to action part". With that you can create a loop.You could create a "called by other action" action and add the movement actions, then jump to the 1. action part. Call this action whenever the patrolling should startsend character "npc" to position 1 and waitsend character "npc" to position 2 and waitjump to action part #1kill the loop by action "quit action" or wrap the "jump" action inside an if query and change the condition to stop the loop.