#1, by BenmirathThursday, 22. May 2014, 14:54 9 years ago
I'm having some trouble with the new Mac editor in regards to using the message log for debugging. Back on Windows, I would access it via my root folder, and be able to check print statements from scripts as well as sort through errors. I have found what seems like the equivalent in the Mac editor under the Help menu, but it doesn't seem to output print statements or errors from my Lua scripts like in the Windows version. I'm not sure if this might be because I'm accessing the file from the wrong place, or if its due to the following error I get whenever I run the game:
"Debug: wxMacLaunch Bad bundle: open"
I've tried googling it, and didn't find any further explanation of what means or what might cause it. Would this be what's causing the issue? And if so, how do I go about resolving it?
Thanks, any help's appreciated!