#1, by minibigsMonday, 12. January 2015, 21:48 11 years ago
Hi, I started using VS yesterday & apart from the following issue I am pleased with it, so keep up the good work.
I have VS 4.1, build 1177, downloaded yesterday.
I am experiencing repeated memory crashes when using VS. These seem to happen regardless of what I am doing in VS at the time, the crashes do not seem to be related to loading large graphics, etc., as they occur when I am just generally editing, changing interface options, etc. Memory usage creeps up as I use it, until after I have made perhaps a dozen changes my system runs out of memory.
Here are the details of a typical incident:
SYSTEM DETAILS:
Physical memory is 28% used of 4gb before opening VS (system reports 3.68gb usable), so 2.6496gb available to Visionaire to run.
System is Win 7 home premium 64 bit.
Cpu is Intel I5-4670 3.40Ghz.
GAME EDITOR OVERVIEW (as shown in the editor, after loading a saved game:
Total game size is 15kb
1 scene 368 bytes
1 character 674 bytes
1 interface 318 bytes
1 font 279 bytes
17 animations 6 kb
4 cursors 352 bytes
12 texts 1 kb
Game properties 947 bytes.
The total size of all the graphics I am using including all sprites, etc., is 939 kb. So if VS held all these in memory + it's game overview figures = 954 kb.
Again, if all held in memory this should leave 1.7gb available for VS to process in.
Memory usage shoots up to 80+% then my systems issues warning messages re. short on memory. If I do not close VS at this point, I get VS failing with an exception error. No dumps have been produced to date.
Any help much appreciated, as I cannot develop with it until this is resolved.
Another minor connected issue is after the first crash, when VS is restarted the pop up window to select a new game, load existing, etc. is shown, but no CONTINUE button appears, but hitting ENTER after selecting an option works OK anyhow.
Regards,
Steve Fifield.