Masking plugin

  • #1, by stothewWednesday, 10. January 2018, 16:29 2 years ago
    Hey guys!

    i need to use the features described in the masking plugin. I installed it, but nothing seems changed. Is it usable yet? and if yes how smile

    Thanks!

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  • #2, by SimonSWednesday, 10. January 2018, 22:49 2 years ago
    The plugin adds an action part "mask object/character with object", that's all that happens.

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  • #3, by stothewFriday, 12. January 2018, 16:28 2 years ago
    Ah, thanks.

    I tried it and it works well... but i would like to do it the other way. I try to mask the objekt area and not the picture itself. is there any soulution for this? Can i define the active area of a character somehow?

    I tried to do all actions in an other objekt but it seems the character action area is always on top of it....

    Thanks!

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  • #4, by kapa-raaveTuesday, 03. December 2019, 12:42 10 months ago
    I'm trying out the masking plugin and just have one question.

    If I'm trying to mask a character.
    Lets say, I need a character walking from one side of the scene, a bit dark, to the other side, more bright. Like walking out of the shadow of the tree.

    I created a mask with dark transparency with the same dimensions as my scene and I mask my character with it.

    Is it supposed to add an extra layer (in my case the "dark transparent .PNG") to a character or swap the complete character outfit with the mask?

    Because in my case, the characters outfit is dissapeared only I see the silhouette created by the masking. Looks like a ghost walking around now.

    But I need the mask on top of the character. Not replace.

    May be what I want to create should be achieved by another way?

    OK, its two questions now.

    Thanks in advance!

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  • #5, by afrlmeTuesday, 03. December 2019, 16:40 10 months ago
    If you are talking about tinting the character then you need to use lightmaps. A light map is basically an image containing different colors/tints which you can assign to the scene via the scene properties - you can also change them out/set them with an action part. The lightmap is used to determine what color to tint your characters based on their positions in the scene.

    Quick note: the lightmap doesn't have to be the same size as the scene, it can be 1/4 of the size as it will automatically scale up to the scene size - just for optimization reasons.

    In regards to the masking system, that's mostly for showing/cutting out certain parts of images/animations - & even in-scene videos with a bit of trickery.

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  • #6, by kapa-raaveWednesday, 04. December 2019, 01:21 10 months ago
    Thank you SO MUCH afrlme!! Again!

    This really worked for me and had no idea it was under the Lightmap what I was looking.

    I'm still learning to use Visionaire Studio and getting to know its full potential.

    Very grateful for this forum here!!

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  • #7, by afrlmeWednesday, 04. December 2019, 03:46 10 months ago
    Thank you SO MUCH afrlme!! Again!

    This really worked for me and had no idea it was under the Lightmap what I was looking.

    I'm still learning to use Visionaire Studio and getting to know its full potential.

    Very grateful for this forum here!!
    We have a discord server too @ https://discord.gg/g5zFejW

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