Looking for tutorials for the wiki (step by step)

  • #10, by ke4Sunday, 09. November 2014, 09:04 10 years ago
    I don't understand a word

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  • #11, by afrlmeSunday, 09. November 2014, 12:33 10 years ago
    @ RandomExile: I was showing typical pronunciation vs. Yorkshire.

    fey-T said similar to word "fate" but with a more pronounced T.

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  • #12, by redsparkFriday, 12. December 2014, 16:09 10 years ago
    What file format do you want the tutorial sent to you in? Thanks.

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  • #13, by afrlmeFriday, 12. December 2014, 16:13 10 years ago
    You mean compressed file format yes? I'm good with .zip, rar or 7z files. Although I guess it doesn't really matter which as winrar & 7zip cover a lot more than that. smile

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  • #14, by redsparkFriday, 12. December 2014, 18:29 10 years ago
    No, I mean what format do you want the actual tutorial sent to you in? Word? Open Office? Plain Text? PDF?

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  • #15, by redsparkFriday, 12. December 2014, 19:56 10 years ago
    I made an outline of tutorials that I'd like to do. I'll start working on them soon. Just let me know what document format you want the written portion of the tutorial in and I'll convert it to that.

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  • #16, by afrlmeFriday, 12. December 2014, 20:43 10 years ago
    Open Office is ok. PDF is also ok but sometimes you can't copy/paste from them as they have been encrypted & you end up pasting some random looking gibberish assortment of characters & symbols.

    Oh aye... what sort of tutorials?

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  • #17, by redsparkFriday, 12. December 2014, 21:05 10 years ago
    I thought I would go for the boring basics since that's all I know right now. So some quick little ones would be:


    1. Creating a new Adventure Game in Visionaire 4.1
      • Explain interface

    2. Creating a mouse pointer in Visionaire

    3. Creating a font in Visionaire

    4. Creating a Character
      • Loading Character Frames in Visionaire
      • Foot step sounds

    5. Creating a scene
      • Create a scene in Visionaire – load the background and create objects
      • Make the objects interactive (opening doors, cabinets, etc.)

    6. Creating an Inventory in Visionaire
    7. Item Interaction
    8. Dialogue
    9. Cut scenes
    10. Loading Screen with progress bar
    11. Main Menu
    12. Options screen
    13. Save game screen

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  • #18, by afrlmeFriday, 12. December 2014, 22:38 10 years ago
    Sounds good, but a hell of a lot of hard work, the me.

    I wouldn't bother with the loading screen. At all. Pointless waste of time.

    So are footstep sounds. The default footstep sound system is little to be desired. The best approach I believe is to actually add the sounds to the walk frames themselves which would actually generate the sound in real life. Pretty simple.

    All in all though... it sounds like a nice tutorial guide. wink

    P.S: creating the menu (well a commercial/professional & bug free menu) is often the hardest & most time consuming part of developing the game. Usually loads of conditions & values & if queries & different buttons etc.

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  • #19, by redsparkSaturday, 13. December 2014, 00:09 10 years ago
    Why do you not want to bother with the loading screen? Is it because VS loads resources on demand and the load screen only shows for a second? I was going to use dead simple stuff like the load screen to cut my teeth on. It should be simple and straight forward but it may be useful for anyone who hasn't used a game authoring tool before. Perhaps some of the tutorials will cover topics that show how to do things but give the advice to not use it for a particular reason. I think that is still good information to put into a tutorial so that the developer uses VS effectively.

    Don't forget, tutorials are for people who are new to Visionaire -- not experienced developers like you. wink How would they know that the default foot step system is not the way to go without something like a tutorial to advise them?

    Yeah, some of the topics are complex but if handled in progressive stages, it would be easier to take a simple menu and expand it to a professional looking menu. I hope anyway. wink

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  • #20, by afrlmeSaturday, 13. December 2014, 00:40 10 years ago
    I was told that the loading screen was better suited more mobile platform targets. But yes, for windows/mac games it is pretty pointless because it only displays for a second or 2. I guess if someone had the inclination then they could probably create their own loading screen with a menu scene & some animations, action parts, lua or a mixture of all 3.

    Experienced developers? I'm not an experienced developer. I just approach things in a different way to a lot of people. VS is as I have mentioned before: quite a logic based program & logic & work-around solutions are my forte, so I didn't really need much help with the editor stuff as it was pretty easy for me to figure out what was what. Lua script however took me a month or so to get to grips with as that seemed very illogical to me at first. Plus I hadn't programmed anything other than html, css3 & jquery/ajax in over 10 years to this point.

    Anyway... Looking forward to seeing what you come up with. wink

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