err...
You can disable camera centering on the character using action parts. I assume you are using the editor in German? I'm not sure on the German names for the action parts off the top of my head but I'm sure you'll be able to figure out which ones I mean.
Scene > Center scene on character permanently (current character) & tick the clear centering box to disable camera from always centering on the playable character.
Next in an at begin of scene action (create inside of each scenes action tab) add a scroll to position action part & specify the where the camera should be. Take in mind that the position is based on the top left corner as opposed to the center of the viewport, so to center it to your scene the math would be something like:
x = (scene width / 2) - (game resolution width / 2)
y = (scene height / 2) - (game resolution height / 2)
If the scene background is the same as your game resolution then there is no need to set the scroll position as it will be 0, 0.
If the scene background is larger than the game resolution then the scene will become scrollable. Seeing as you are making a first person game, you may want to consider enabling the scroll scene when cursor reaches edge option for scrollable scenes to allow the player to scroll the scenes with the mouse cursor.
Ok so a few tips on what you need to run your game.
1. You need to have a playable character. The character does not actually have to contain any animations. it doesn't even need to be on the scene to display the interfaces / inventory associated with the character, but a character is needed all the same.
2. a command interface. Which command interface type you decide to use (retro text, coin, right click cycle or single command interface) is entirely up to you.
3. some mouse cursors.
4. a font (ttf or image map)
& that's about it I think.
P.S: there is no option for export in the evaluation version of VS. If you want you could send your ved & resources to me or maybe Simon to export if you want to test to see if a compiled version works. The lack of build option in evaluation version & hand made keys / user licenses seems to have staved off VS from ending up on torrent sites thus far it seems; well either that or no one gives two shits about pirating it!
