Keyboard controls

  • #10, by ke4Tuesday, 07. July 2015, 19:17 9 years ago
    Sound complicated enough. I thought that if there is in each scene classic object button for move (up, down, left, right) they could be named in each scene same and it would call always the "up" or "right" action from the current scene. But as you said, there are often different angles in each scene.

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  • #11, by Simon_ASATuesday, 07. July 2015, 21:34 9 years ago
    It still looks quite complicated, but thanks a lot for the help. I will try to figure out if I should work on this feature or not. Even with tables it would be a lot of work because I really have a lot of frames and scenes.
    Anyway I'm sure that the table script will be useful to other people someday.

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  • #12, by afrlmeTuesday, 07. July 2015, 22:23 9 years ago
    For me, I believe it would be easier than trying to create millions of action parts / if queries in the editor itself. Just imagine all the navigating you would have to do. I think my head would explode. confuse

    Even with tables it would be a lot of work because I really have a lot of frames and scenes.


    Well... aye. But what's that saying again? If you want something done right, then you've got to be willing to put the work in. (Something along those lines).

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