game.CurrentCharacter.CharacterDestination = {x = 500, y = 500}
Sory, I believe this is a misunderstanding - or I don't understand what you mean with that. How can I give an object - for example an object named "chair" - a different object point and a new alignment angle?game.CurrentCharacter.CharacterDestination = {x = 500, y = 500}
wait until character stops
align character
Objects["myobject"].ObjectDirection = 45 --integer ( degrees )
Objects["myobject"].ObjectPosition = {x=100,y=300} --coordinates
These are not scriptable. So maybe these get lost after saving.Just tested, it seems that these changes are permanent and they even get saved