How to examine NPC character ?

  • #10, by wimfTuesday, 19. September 2017, 20:20 7 years ago
    Thank you Sebastian, caligarimarte and esmeralda for your answer
    Yes caligarimarte, i think that the problem is same
    Sebastian, have you a idea when the bug is fixed?
    thank you

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  • #11, by sebastianTuesday, 19. September 2017, 20:22 7 years ago
    simon would be the best one who can check whwts going on here. Im not part of the dev team, so i cant tell about any bug fixes

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  • #12, by wimfTuesday, 19. September 2017, 21:56 7 years ago
    Ah ok, sorry and thank for your help

    Simon, have you a idea when the bug is fixed?  wink

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  • #13, by wimfThursday, 21. September 2017, 20:01 7 years ago
    I just tried to rename the character in the source file (in xml) ... now I have the link made to "visitor cimetiere", but this is the only change. The name still does not appear in the game when you hover over the character with the mouse.

    Would you have any other idea?

    thank you very much

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  • #14, by wimfWednesday, 27. September 2017, 19:55 7 years ago
    Hi

    Sorry to insist but I still have the same problem with my characters. Anyone with a solution?

    thank you very much in advance

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  • #15, by caligarimarteWednesday, 27. September 2017, 23:04 7 years ago
    Only if that aforementioned Bug is fixed, it seems. I guess cannot do much against it but hope that Simon will fix it soon enough. (I wonder why that Bug even exists in the first Place...)

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  • #16, by wimfWednesday, 27. September 2017, 23:19 7 years ago
    yes it's a bug. It does not matter for now, I'm working on other parts of the game, but I hope it will be corrected quickly. I'm not afraid, the studio visionary team are pros, I love their work and their serious

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  • #17, by wimfTuesday, 17. October 2017, 14:21 7 years ago
    while waiting for the correction of the bug, do not you think that we could find a solution via lua?

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  • #18, by wimfSaturday, 11. November 2017, 13:48 7 years ago
    Hello

    Very thank for the new version of visionaire studio. It is great version. Nice job wow !!!!

    But this bug is not fixed ? It's normal Simon ?

    Thank you smile

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  • #19, by sebastianSaturday, 11. November 2017, 14:56 7 years ago
    Im not sure if this is an engine bug or your project file got corrupted since update to VS5.
    The name is not stored in the object. The object stores only a link to the current language where it should exist.
    I cant replicate your problem with any test project i create or update from version 4 to 5.

    I assume that there is something missing in the project itself so that the engine (or the player) can link the name correctly... 

    Im not that safe in reading the xml, but you could check this:

    in the project file, when opening it with an text editor (e.g. Notepad++) there should be a characters segment which begins with

    <character name="name" 

    replace name with the Character name you gave him in the editor in the character list. This is not the actual name which gets displayed.

    In it there should be a defnition for its name:
    <CharacterName parentLink="T" id="10" tableId="14" LinkAny="F">

    The id="10" in my case refers to the language tables' 10th entry (tableid14=texts). Here your character may has a different id.

    Looking it up in the language table:
    <Text name="Unnamed" id="10" order="10" lastModified="-1">
     <TextTextLanguages>
      <text Text="hero_german_name" path="" int="0"/>
      <text Text="hero_english_name" path="" int="1"/>
     </TextTextLanguages>
    </Text>

    should give for each language a "text" entry with the name in it.
    These should exist to link them properly...

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  • #20, by wimfSaturday, 11. November 2017, 16:44 7 years ago
    Thank you sebastian

    I have verify this and my xml is correct. I have the same values.....

    But the problem is same.

    If i fly my mouse cursor on character, the name of character is not show

    is it possible that there is a setting so that in vs, the name of the characters are not displayed when we fly over with the mouse, that I will not have activated?

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