#8, by jefffhainesSaturday, 20. December 2014, 16:43 10 years ago
Those are interesting examples. It's funny: as a side note, I played Monkey Island and Maniac Mansion when they first came out. I love that these games have not been forgotten.
I'm getting down to reading the tutorials. Although I like what the Visionaire author has accomplished here, I do think it would be nice to have a meatier guidebook--perhaps an idea that will come to fruition in the future. As it stands, the official tutorial guides you through pretty much only one way of doing things. Fortunately, there is this forum here.
I will download the lock template, as you suggested, and see what I can make of it. Right now I feel as though I'm holding all the parts to a bicycle, strewn across the floor, on Christmas Eve, and I'm going to have to translate the instruction manual into English before I attempt assembly. (This is my weakness, not Visionaire's.)
The truth is I'm shuffling my feet, not quite sure how to begin. Just when I think I'm ready to try something, I think, "Oh, wait, I need to create an inventory screen. Oh, wait, I need to create cursor icons. Got to hook up the scanner." There's a lot to this game creation stuff. Makes me appreciate amateur games a lot more.
Anyway I am about to work on a game opener, which is only pictures and story. Ke4 mentioned that I really only need one scene for that, but it seems to me that every picture needs to be a background. I haven't figured out how to replace the current background with a new one yet. That will be next.
AFRLme got me going on polygons, so I'd best get to it.
Check back with you guys later. Have a happy The Week Before Christmas.