Game crash with odd error in viseditor.log

  • #1, by UraalThursday, 07. January 2016, 16:53 9 years ago
    Heyas, ever since the new build with new version of the Visionaire game crashes randomly. There appears to be some "implicit cast" from int to float, but how can I find the related script file?

    17:50:07: Pre-GUI log-messages
    17:50:07: --------------------
    17:50:07: Logged in as 'Tony'
    17:50:07: Initializing COM...
    17:50:07: OK.
    17:50:07: Loading 'C:\Program Files (x86)\Visionaire Studio 4\xml/language.2.english.xml'...
    17:50:07: Loading 'C:\Program Files (x86)\Visionaire Studio 4\xml/images.xml'...
    17:50:07: Loading image-list "etypedata"...
    17:50:08: 
    17:50:08: Log file for Visionaire Editor 4.2.5, full version (Build: 1185)
    17:50:08: Current date: 07.01.16 16:50
    17:50:08: -------------------------------------
    17:50:08: Loading 'C:\Program Files (x86)\Visionaire Studio 4\xml\structures.xml'...
    17:50:08: Loading 'C:\Program Files (x86)\Visionaire Studio 4\xml\actions.xml'...
    17:50:08: Loading 'C:\Program Files (x86)\Visionaire Studio 4\xml\actionParts.xml'...
    17:50:08: Finished sorting action parts.
    17:50:08: Loading valid links...
    17:50:08: Successfully loaded 'xml/validlinks.xml'.
    17:50:08: 0(42) : warning C7011: implicit cast from "int" to "float"
    0(42) : warning C7011: implicit cast from "int" to "float"
    0(42) : warning C7011: implicit cast from "int" to "float"
    0(42) : warning C7011: implicit cast from "int" to "float"
    0(132) : warning C7011: implicit cast from "int" to "float"
    0(132) : warning C7011: implicit cast from "int" to "float"
    0(136) : warning C7011: implicit cast from "int" to "float"
    0(136) : warning C7011: implicit cast from "int" to "float"
    17:50:08: 0(42) : warning C7011: implicit cast from "int" to "float"
    0(42) : warning C7011: implicit cast from "int" to "float"
    0(42) : warning C7011: implicit cast from "int" to "float"
    0(42) : warning C7011: implicit cast from "int" to "float"
    0(132) : warning C7011: implicit cast from "int" to "float"
    0(132) : warning C7011: implicit cast from "int" to "float"
    0(136) : warning C7011: implicit cast from "int" to "float"
    0(136) : warning C7011: implicit cast from "int" to "float"
    17:50:08: Fragment info
    -------------
    0(42) : warning C7011: implicit cast from "int" to "float"
    0(42) : warning C7011: implicit cast from "int" to "float"
    0(42) : warning C7011: implicit cast from "int" to "float"
    0(42) : warning C7011: implicit cast from "int" to "float"
    0(132) : warning C7011: implicit cast from "int" to "float"
    0(132) : warning C7011: implicit cast from "int" to "float"
    0(136) : warning C7011: implicit cast from "int" to "float"
    0(136) : warning C7011: implicit cast from "int" to "float"
    0(117) : warning C7011: implicit cast from "int" to "float"
    0(118) : warning C7011: implicit cast from "int" to "float"
    17:50:13: Serialization finished. Needed time: 194 ms
    17:50:13: SetupParents finished. Needed time: 4 ms
    17:50:13: SortLinks finished. Needed time: 16 ms
    17:50:50: Script  local label
              if useTableToolbar then label = "#Scripts" else label = nil end
              objectList("VisObjects", took 111 ms
    
    

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  • #2, by SimonSSaturday, 09. January 2016, 00:30 9 years ago
    That are errors from the shader, nothing related. Does the player or the editor crash ? If it's the player you should get a dump.

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  • #3, by UraalSaturday, 09. January 2016, 08:30 9 years ago
    Well i figured out that crashing wasn't due shaders, but strings containing symbol * or having a line change made with enter will crash the game when played. So if display text has either the game will crash. There might be other symbols in display text string that might cause the same problem.

    (so its player, not editor that crashes)

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