shaderActivateLighting(2)Please help me.
shaderLamp(1, 1, {1,5,1}, {0,0,1}, {0.01,0.0,0.00001}, {0,0,150}, {500,1,1}, 1)
bind("light1", "lights[1].position", point(inverty(scrollfix(offset(field("game.CurrentCharacter.Position"),{0,-200}))), 1))
game.ShaderExclude = eShaderExcludeInterface
You probably need to replace the shader toolkit script. http://rollaprint.de/vs/shaderscript9.lua
Also I vaguely recall Simon mentioning that the way lights/bindings work has changed...
Don't know mate. Just try replacing the shader toolkit script & see if it works - I have terrible short term memory, so don't remember any specifics about the thread/post about the bindings. Sorry.
Simon is currently online browsing the forum, so maybe he'll provide you with an answer mate. All I can say is: "have a bit of patience."
Please post the messages.log and the code you are using, so I can see what's wrong.
shaderActivateLighting(2)This is what I'm using light works fine. But doesn't not follow character
shaderLamp(1, 1, {1,1,10}, {0,0,1}, {0.01,0.0,0.000001}, {0,0,0}, {1,1.5,1}, 1,1,0)
bind("light1", "lights[1].position", point(inverty(scrollfix(offset(field("game.CurrentCharacter.Position"),{0,-200}))), 1))
game.ShaderExclude = eShaderExcludeInterface
15:44:38.218:Engine Version: 5.0.0 (Build 1188 from Build date: Apr 17 2017)
15:44:38.218:Time needed for preloading game: 4 msec
15:44:38.218:Loading from C:\Users\Sexy\AppData\Local/VisionaireStudio/team//config.ini
15:44:38.221:Using DX11 Subsystem
15:44:38.273:Initializing graphics interface. Surface size: 1920x1080, render size: 1920x1080
15:44:38.283:red, green, blue, alpha, depth size: , doublebuffer , accelerated
15:44:38.304:Serialization finished. Needed time: 20 ms
15:44:38.304:SetupParents finished. Needed time: 0 ms
15:44:38.304:SortLinks finished. Needed time: 0 ms
15:44:38.308:Interfaces loaded. Needed time: 4 ms
15:44:38.321:[string "(30,0)"]:1155: invalid value (nil) at index 1 in table for 'concat'
15:44:38.321:stack traceback:
[C]: in function 'debugerror'
[string "function debugfunc(err) debugerror(err) end"]:1: in function
[C]: in function 'DataDumper'
[string "(30,0)"]:1155: in function 'bind'
[string "(30,1)"]:3: in main chunk
15:44:38.321:Failed to run string in Lua:
15:44:38.321:String content: shaderActivateLighting(2)
shaderLamp(1, 1, {1,1,10}, {0,0,1}, {0.01,0.0,0.000001}, {0,0,0}, {1,1.5,1}, 1,1,0)
bind("light1", "lights[1].position", point(inverty(scrollfix(offset(field("game.CurrentCharacter.Position"),{0,-200}))), 1))
game.ShaderExclude = eShaderExcludeInterface
15:44:38.321:Scripts loaded. Needed time: 12 ms
15:44:38.321:Time needed for loading game: 111 msec
15:44:38.325:Cursors\up.png could not be opened
15:44:38.325:Cursors\up.png could not be opened
15:44:38.325:Cursors\down.png could not be opened
15:44:38.325:Cursors\down.png could not be opened
15:44:38.325:Cursors\next_up.png could not be opened
15:44:38.325:Cursors\next_down.png could not be opened
15:44:38.325:Cursors\prev_up.png could not be opened
15:44:38.325:Cursors\prev_down.png could not be opened
15:44:38.803:Script return particleSystem:new({warmup=200,creationRate=100,maximum=5000,transferMode="blend",images={"vispath:particles/snow took 415 ms
game.CurrentCharacter.Position