Hello slope ball,
I imported a 3D FBX character that is paper-like (it's a rigged 2D image, similar to one in Spine). When I place it in the scene and click in the level to move, the character changes orientation toward the cursor, which I don't want—the character should always face the screen. Can someone tell me how to disable the 3D character's rotation?
You can disable the rotation by locking or overriding the character’s rotation on the relevant axis—usually by setting the rotation to zero every frame or disabling “orient to movement” in your movement script. Check if there’s a setting in your controller or animation blueprint that automatically rotates the character toward the cursor and turn it off.