Hello,I suggest using this Lua command when the scene or game starts:I imported a 3D FBX character that is paper-like (it's a rigged 2D image, similar to one in Spine). When I place it in the scene and click in the level to move, the character changes orientation toward the cursor, which I don't want—the character should always face the screen. Can someone tell me how to disable the 3D character's rotation?getObject("Game.CurrentCharacter"):setValue(VCharacterAutomaticRotation, false)This tells Visionaire not to automatically rotate the character toward the direction of movement.You may need to put this code in the "At beginning of scene" or "Game start" event.