Disable "always allow skip active text" via script

  • #1, by AndresWednesday, 17. June 2020, 05:50 4 years ago
    Hello,
    I hope you´re doing well.

    I have the option "Always allow to skip active text" selected by settings, is there a way to disable it via script in a certain moment?
    Thanks!!

    Andrés

    Newbie

    31 Posts


  • #2, by esmeraldaWednesday, 17. June 2020, 08:51 4 years ago
    Hi
    that should work:
    game.AlwaysAllowSkipText = false
    (e.g. in an execute script action part)

    Key Killer

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  • #3, by MachtnixWednesday, 17. June 2020, 14:07 4 years ago
    You have to switch back after them, do you?

    Thread Captain

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  • #4, by afrlmeWednesday, 17. June 2020, 15:01 4 years ago
    quick note: this only disables skipping of texts inside of a cutscene wrapper.

    begin cutscene
     display text "hello world"
    end cutscene

    or...

    hide cursor
     display text "hello world"
    show cursor

    it will not prevent texts that are located outside of cutscene wrappers from being skipped - unless they are background texts.

    @machtnix: yeah, you need to renable it again later.

    Imperator

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  • #5, by MachtnixWednesday, 17. June 2020, 15:10 4 years ago
    I don't know the difference between all this texts. roll wink

    1. You have a dialog. If the answer is too long and you know it already you want to skip.

    2. There is a inserted movie to watch, but you want to skip the whole movie.

    What is a cutscene? No 2?

    I use Vis with German layout... wink

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  • #6, by afrlmeWednesday, 17. June 2020, 21:55 4 years ago
    Yeah I know you do. Ideally for consistency everyone should use apps in English because that's what all programming/scripting languages are in, but I know some people prefer to use their native language if it's available.

    display text is the text used to make characters speak & is displayed above the characters head, unless the text is forced to a different position with the setTextPosition hook.

    display object text is when you link a text to a scene object or interface button. the text remains on screen until you tell it to go away with another action part.

    display narration text is well narration text.

    background is when you tick the checkbox on the display text or narration texts & the text gets played in the background independently from the action part list & can't be skipped with left click.

    Imperator

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  • #7, by MachtnixWednesday, 17. June 2020, 22:33 4 years ago
    Thank you. 

    But programming isn't the same as using a surface... wink I want my TV menue, my Windows and my smartphone always in German... wink wink

    That's - by the way - the reason to buy Visionaire...

    Thread Captain

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  • #8, by AndresThursday, 18. June 2020, 04:57 4 years ago
    Thanks!! It worked! smile

    Newbie

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