Hello all,
Little disclaimer. I'm currently desiding "by prototyping" which of the adventure game engines would best fit my little side project.
I want to have something like to-do list or goal list for a player. In short - it's just a list of text items, like:
1. Pick up Paycheck
2. Cash Paycheck
3. Get Milk
Items are added on several ocasions automaticly and automaticly removed from that list as well. List has a half-transparent background image, items are not interactive, just plain text(at least for startes).
My first gues on how to implement that is to use inventory interface component, but, as far as I understand it has some limitations:
1. Interface must have buttons
2. Button not only has action(which can be empty of course), but also in some way is a picture
3. Buttons can not be added programmaticly(is it true?), only enabled or dissabled.
Second gues is to use scripting to dynamicly add and position "list-item" in some background image(if required), but this approach also have a bit of flaw i I'd like to see this list as one functional block.
Is it possible to create a custom interface component? Something like extension for VS Engine? If possible, where can I found an example of any custom component or at least give me some direction where to look, please.
What makes the task even harder is that it's just prototyping phase and it would be greate if solution for this would be as flexible as possible.
If I got wrong in my assumptions, please correct me.
Any help appreciated.